Design & Technology (D&T)

Mission Statement

To instill interest, creativity and innovation in design.

Unit Objectives

To foster creative thinking skills and students' ability to reflect which in turn stimulate their interest in Design & Technology


Using various modes of tools for teaching and learning D&T theory concepts in class – Students use the iPad to snap photographs of possible problems seen during recess time at the canteen, craft = survey questions online for research and learn about design factors through gamification.


Students using tablet PC to sketch and ideate in class.

Our Programme

Lower Secondary Programme

The programme focus at the Lower Secondary level is to create interest and awareness in design through:

  • exposure to elements of the design process
  • understanding technological areas in structures, mechanisms and electronics including the development of sketching
  • thematic Approach to Design & Technology.


Mechanical toy models done by Secondary 2 D&T students on the SG50 theme


Desktidy Projects

Upper Secondary Programme

At the upper secondary level, the aim is to inculcate creativity and innovative spirit through:

  • involvement in the rigour of the design process through design journal acquiring skills, making of artefacts and production of presentation boards
  • development of advanced workshop process skills

Secondary Three students are primed for the standards required for National Exam through their exposure to the abridged version of the design journal and processes. These allow them to be better equipped to do well when they are at Secondary Four. The main activities at Secondary Three involve the following:

  • advance knowledge of the design processes through an assigned theme
  • technologies areas of Structures, Mechanisms, Electricity and Electronics.
  • essential marking skills involving the use of specialised equipment in the D&T workshop
  • model making forms a key part in "designing while doing"

Secondary Four/Five students are rigorously prepared for their national exams via the reinforcing of key concepts such as design journal and artefact making.