Design & Technology (D&T)
Independent learners who use creative thinking, appreciation of aesthetics and culture to reflect, problem-solve and use these skills to serve the school and the community.
To develop students to become independent self-directed learners, creative and innovative problem-solvers who are able to face and handle life challenges confidently.
Using various tools for teaching and learning of D&T theory concepts in class - Students use the iPad or mobile phones to snap photographs of possible problems seen during recess time at the canteen, craft survey questions online for research and learn about design factors through gamification.
Our D&T Programme
Lower Secondary Programme
The programme focuses to create interest and awareness in design at the lower secondary level through:
- exposure to elements of the design process,
- basic 3D sketching,
- understanding technological areas in structures, mechanisms and electronics,
- hands-on projects that allow creativity and problem-solving.
Upper Secondary Programme
At the upper secondary level, the aim is to inculcate creativity and innovative spirit through:
- involvement in the rigour of the design process through the building up of a design journal
- acquiring skills, making of artefacts and production of presentation boards
- development of advanced workshop process skills
Secondary Three students are primed for the standards required for national examinations through their exposure to the abridged version of the design journal and processes. These allow them to be better equipped to do well when they are at Secondary Four. The main activities at Secondary Three involve the following:
- advance knowledge of the design processes through an assigned theme
- technological areas of Structures, Mechanisms, Electricity and Electronics.
- essential marking skills involving the use of specialised equipment in the D&T workshop
- model making forms a key part in "designing while doing"